Dasein Digital Media

Dasein Kopitiam
大仙家茶室

DDM213 Final Year Exhibition

Dasein Kopitiam is a digital media exhibition that showcases the creative works of final-year students (DDM213). Inspired by the traditional Malaysian coffee shop, the exhibition brings together diverse ideas, sparking meaningful conversations about local societal issues in a modern and engaging format.

The exhibition’s primary focus is to raise awareness on pressing social, environmental, and cultural topics that affect the Malaysian community. Through innovative use of multimedia, technology, and interactive installations, the students aim to provoke thought and inspire action on these issues, delivering a powerful blend of creativity and advocacy.

What is most impressive is that they manage to attract and estimated of ~400 unique visitors during the first week of launch! Over the span of 2 weeks, the exhibitions has attracted not just students and staff within Dasein Academy, but also industry players, community and students from other university such as Sunway University and Malaysia Institute of Art.

The exhibition not only serves as a platform for students to display their technical and artistic skills but also as an opportunity for the community to reflect on their role in shaping a more inclusive, sustainable, and equitable society. Dasein Kopitiam reminds us that local issues, like the ones explored in the exhibition, require collective awareness and action. Just as the traditional kopitiam brings people together for conversation, this digital exhibition fosters dialogue on the changes we can make for a better future.

Let’s Explore the Project

My Dress

Interactive Narrative Projection Mapping by Lok Jia Qi

“My Dress” is an interactive installation that explores the restrictive nature of dress codes in Malaysia. By using touch sensors and projection mapping, users can view animations that showcase how dress codes can be seen as guidelines for self-expression, highlighting how women can express their personality while adhering to societal expectations.

Xenophobia

Interactive Art by Britney Tang

This interactive installation educates users about xenophobia in Malaysia, where xenophobia is often confused with racism and linked to discrimination. Using race-related question cards, AR visuals, and an interactive wall feature, the project encourages participants to reflect on their perceptions of people from diverse backgrounds, promoting inclusivity and self-awareness in society.

Project C.R.A.B

Interactive Projection Mapping by Denise Leong

Project C.R.A.B raises awareness about pollution in Pulau Ketam, where littering is threatening the local crab population. Through motion graphics, projection mapping, and interactive props like 3D models, users can engage with a gamified experience that highlights the negative impact of littering on marine life and encourages responsible tourism.

Sleepy to Deadly

Interactive Game by Beh Wai Meng

This interactive game highlights the dangers of sleep deprivation, a growing issue in Malaysia. Players navigate a character through real-life scenarios such as driving and attending meetings, with the game demonstrating the harmful consequences of sleep deprivation. By using props and immersive gameplay, the project raises awareness of the importance of healthy sleep habits.

Fantrashtic

Interactive Installation by Lai Yong Xuan

Fantrashtic is an interactive installation aimed at raising awareness about Malaysia’s high consumption of non-recyclable plastics. Through the use of depth sensors and projections, users are shown the environmental impact of single-use plastics versus reusable alternatives, encouraging them to make more sustainable choices for a cleaner environment.